UX Terms

UX design (just like any other professional field) comes with a set of terms and jargon that might sound like foreign language. This is a glossary of important UX terms that every UX designer needs to know.

There are 2 ways to use this list of terms to build your UX vocabulary. You can either pick and choose articles and read them one by one. Or refer to it as you encounter unfamiliar terms as you go.

Speaking of vocabulary. While UX terms are important to know, so you can understand what other designers are talking about, you have to be careful using them. Your understanding might differ from other UX designers, and non-designers might think that you are speaking in Latin to them. Instead of helping you communicate, these term will muddy your message and confuse others.

Remember that these terms simply describe concepts. Try and use plain words to talk about design concepts as often as possible. You might not sound as smart and educated, but your ideas will be heard and understood without any problems. Believe, me it is well worth the sacrifice!

If you can’t explain it simply, you don’t understand it well enough

Albert Einstein

Please note, this glossary is work in progress. I am regularly adding new terms and editing descriptions. Please let me know if you see any typos, mistakes, or glaring omissions.

Ands don’t hesitate to reach out and ask any questions you might have about particular UX terms or UX design in general!

Glossary of UX terms

0-9

3-Click Rule

5-Second Test

A

A/B testing

Accessibility

Adaptive Design

Affordance

Agile

API

B

Back-End Development

Backlog

Blank Slate

Breadcrumb

Bug

C

Cache

Call To Action (CTA)

Card Sorting

Chatbot

CMS (software)

CRM (software)

D

Data Science

Deliverable

Design Process

Design Sprint

Design Thinking

E

Edge Case

End User

Engagement

Eye-Tracking

F

Feedback (Interaction Design guideline)

Front-End Development

Full-Stack Designer

G

Gamification

Gestalt Principles

Graceful Degradation

H

Happy Path

Hero Unit (Hero Image)

Heuristic Evaluation

Hybrid Apps

I

Information Architecture (IA)

Interaction Design

Iteration

J

Jobs To Be Done (JTBD)

Job Stories

K

Key Performance Indicator (KPI)

L

Lean UX

Learnability

M

Mental Model

Miller’s Law

Minimal Viable Product (MVP)

Monochromatic

N

Net-Promoter Score

O

Onboarding

P

Participatory Design

Persona

Product Manager

Product Owner

Progressive Disclosure

Progressive Enhancement

Prototype

Q

Quality Assurance (QA)

R

Redlining

Responsive Design

S

Sitemap

Stakeholder

T

Task Flow

T-Shaped Designer

U

Usability

User Centered Design (UCD)

User Experience (UX)

Graphic User Interface (GUI)

User Story

UX Strategy

User Testing

UX Engineer (UXE)

V

Voice User Interface (VUI)

W

White Space

Wireframe